Actually, in the eyes of many people who do not know much about tabletop games or do not just savor the game on the table, “the board game industry = board game” is not unreasonable. From the mahjong chess room that opened the streets to the past, it has been springing up. Let's go to the table and go to the professional werewolf nowadays. The board game has always been a social tool in people's hearts. Even the table visitors themselves will promote the social attributes of the tabletop game when they advertise the tabletop game.
Yes, board games can indeed be used as a tool for social networking. People who come to the party are happy to spend some time. However, if the board game is only limited to this, there is no need to develop to the point where there are thousands of categories today. A pair of mahjong is enough to meet the social needs of most people, and at best it is not possible to add another pair of poker.
We, who are overly concerned with the social attributes of tabletop games, will ignore the cultural connotation and unique temperament of the tabletop game itself. Outstanding board games containing cultural connotations are not just for the purpose of providing a chat topic. They are the same as those best-selling books that are respected as classical Chinese or foreign classics or are regarded as standards. You and me are happy.
Reading a book, wonderful descriptions and story sections often make you hooked. In the tabletop game, clever mechanisms have the same effect, so that you adrenaline soar; wonderful story, let your soul Among them, forget yourself. The cool thing is that this experience is interactive and not one-way. If you say that reading is a chat with great people, then you can say that you can play with a great person (in the premise that the design level of the board game is guaranteed). The theory of the market you can get from the books of economics, you can also draw from the auction of "modern art"; dust history you can learn from history textbooks, you can also from the "Cold Warfare" card Learned.
I used to think that "what it wasn't important to play, and who played it was the most important. Board games actually played with feelings and friendship." And it's a motto. Now it seems that I have only half rightly said this, and the board game does make many people become good friends. This comes from the like-minded tacit understanding, and on the other hand comes from the gentle and cute character of the table visitors. However, “What is playing” is really important. It is precisely those board game culture products that define “what to play” and that shape the unique temperament of the table visitors. This temperament is different from cyberpunk, but also different from hip hop rock. It is like a kind of profound and rational lawfulness, but also like a kind of gentle sensibility.
I think that the correct attitude towards tabletop games should be viewed as an experience of a rich life. Playing tabletop games should be an adventure in the spiritual realm. It is a wasteland in the field of thinking. (I have always believed that people who like tabletop games are often keen to explore spiritual power and enthusiasm for thought experiments.)
But you must not overestimate the board game. In the final analysis, it is just a game. It is hoped that using tabletop games as a textbook for life will make you desperate and helpless. But at the same time, do not underestimate the board game. In the process of the game, it is likely to affect your life, shape your character, and form your attitude and thinking path to the outside world.