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Hundred Ghost Nights - Japanese Monster Culture Behind the Rising Sun


Whether it's the amazing "Rising Sun Wars" of the model, or the shivering "Box Girl", "Sakura Fantasy" and "Five-Wheel Legend", all rely on the mysterious ancient oriental background. Among them, the Japanese monster culture is undoubtedly a gorgeous one. Japan is an island country in the active zone of the plate. There are many earthquakes and volcanic tsunami. There are many mountains and mountains in the island. The waters are wide and densely covered with a large number of beasts. People attribute the natural forces beyond their own cognitive level to the “blame and chaos”. After entering the farming civilization, the legends about the monsters that the township farmers have passed down have been passed down into daily life.

Hundred Ghost Night

The Heian era of Japan is the peak period of the development of monster culture, because the Heian period is a time when high-level external culture, peace, and internal is a dirty aristocratic power struggle. It has caused the suffering of the people at the bottom, and all kinds of negative emotions have filled an era, and the consequent is the emergence of grievances. In places where humans live, there are also monsters living with them - only humans are active during the day, and monsters appear in the evening. In the night of Kyoto, there is no one in the whole road. Many strange monsters, like walking around the street like a temple fair, are called "hundred ghosts and nights." Legend has it that on the night of the Bon Festival, hundreds of candles are lit, and several people sit around and take turns telling ghost stories. After finishing a blow out a candle, you can see when you blow the hundredth candle. "Hundred Ghosts Night".

The custom of Japanese ghosts and nights is to throw the artifacts that have not been abandoned for many years into the house during the "segmentation" and burn it with fire to avoid the monsters. This ceremony is "except for the old cloth." Whether in the temple or in every family, there is an activity called "Spicy Ghosts". In the Heian period, Japan, which absorbed a large amount of Digested Tang culture, held such a ceremony and prayed for the well-being of the country and the people. In the family, there are no people who specifically stipulate the peas, and the father often wears a mask of ghosts to act as a ghost. The children scatter the beans to the “ghosts”. At this time, people shouted in unison, “Ghosts go out, blessings come in!”.


Monster culture

Nowadays, the paintings of Bai Ghost Nights are exhibited in the Gaotai Temple in Kyoto every summer, and the temple is full of ghost elements. The founder of Japanese folklore, Yanagida, believes that the biggest feature of the Japanese monster is that it has two sides, and good and evil can be converted. For example, resentment, such as good dedication, can also become a protector.

Different from the good and evil of Western monsters, the good and evil of Japanese monsters sometimes change because of human attitudes. In Japanese popular comics and movies, there are also many flexible monsters. For example, in Hayao Miyazaki's "Spirited Away", it outlines a world where monsters are rampant. The heroine Chihiro has encountered a variety of good monsters, greedy monsters and monsters with various characters and fullness on the way to save their parents. While dealing with all kinds of monsters, Chihiro also learned the original feelings that people never had.

The Japanese monsters and ghosts that have to be mentioned are the "Natsume Friends", which is the healing work of the Japanese anime list. The story tells that Natsume Takashi got the "friends account" made by the contract book from the relics of the grandmother, and he decided to return the names of the monsters in the friend's account one by one. Behind every lifelike monster there is a story worth remembering. Humans remember for them. Can they live in another form?

Monster culture in board games

Speaking of board games that include Japanese monster culture, the recent hot "Rising sun Rising Sun Wars Record" is a must, and the crowdfunding success on KickStarter in April 2017, the total amount is 4.23 million US dollars, now occupying the seventh on the KickStarter list. Position, the 50th on the BGG board game list. "Rising Sun Wars Record" is another regional control game brought by Wolf Teacher after "Blood Fury", and contains oriental background board games with regional movement, card rotation, variable player ability and other mechanisms.

As introduced in the Rising Sun brochure: the cherry blossoms fall, the power and glory are inscribed on the earth, and the rising sun is about to rise... The great gods that have long been forgotten by the world have returned to the world from the darkness of the world. So at the beginning of the spring of the Great New Year, the gods rallied the families of the major believers and issued a mission: to recapture the entire continent of Japan and to revive the traditions that were once glorious and sacred. "Rising Sun Wars Record" is a work of Meridian's heart. Because there are more mouths and guns, alliances, bets, and seizures of the gods and other parts, it is more complicated than "Blood Fury". But the game elements are more abundant and there will be less reliance on card rounds.