All games that require superb skills have common features - if you always win, it doesn't really require you to be gorgeous, just because your opponent has made more mistakes than you. Think of a high level chess game – Garry Kasparov (Russian Chess Master Grandmaster) or Bobby Fischer (American Chess World Champion, “Promote”). See how they deal with an average level opponent. The opening looks perfect, then the opponent makes a small mistake, and then another, the opponent's situation begins to deteriorate, and later any choice seems to be embarrassing. In the end, the opponent made a mistake and the game ended.
It may be more interesting to see two masters play against each other. Both parties have made correct responses and are accompanied by some very minor mistakes. The tension brought about by keeping it in good condition for a long period of time intersects with some subtle and subtle mistakes. In the end, perhaps under the pressure of time, one game player had insurmountable wrong moves, and the other used all the techniques to win the right. Critics celebrated with toasts and another chess masterpiece was born.
In a two-player game like chess, the winner is overwhelming his opponents with his grand ideas. But this also conceals the key to the problem - the key to the game is to make fewer mistakes. If your total number of mistakes is less than your opponent's total number of errors, you are the winner, otherwise the opponent wins.
When we did a multiplayer game like Infinity Texas, the situation was very complicated. To clarify what is wrong, we look back at Sklansky's Fundamental Theorem of Poker theory. This theory points out that making "mistakes" means that the method you play is not the same as the method you know when you know your opponent's hand. At this time you commit "error." If your opponent holds a nut card and bets on the river, your call is a mistake. This has nothing to do with whether you have a very good proportion of the pot. If you know his hole card you should fold, so this is a "error."
Here is a way to explain this problem. Assume that you and your opponent have a lot of chips. In the other room there is a computer tracking your hand. At the same time, you started playing cards and started making mistakes. The computer records these mistakes in a "fair pool." After each hand is over, the computer pulls out an error from the pool, calculates the wrong value, and adds the score to the opponent's “theory account”.
Initially, there was not much relationship between the desktop chip situation and the calculation of the “theory account”. But after playing hundreds of hands, each player's chip count was close to the computer-calculated "theoretical account." Which player has the least contribution to the “fair pool”, he has the largest stack and vice versa. In the end, which player has made the most contribution to the "fair pool", either he has already gone out or he has re-buyed the chips.
Over time, the results will reflect your ability to make fewer mistakes. You don't need to play gorgeously. It is important that you do not make many fatal mistakes. Sounds easy? Not so easy, but it is not an impossible task. Let's spend a few minutes thinking about which ones are easy to make big mistakes.
If you are transitioning from a limit game to an unlimited game, you have to understand that infinite is more likely to make big mistakes than a limit game. To illustrate this, suppose in the limit game you have a second best hand after the flop, and there is no chance of a draw defeating your opponent. But you mistakenly decided to call your opponent. Note: This is a real mistake. If you know your opponent's card, you have to fold. But you kept calling and spent about 10 big blinds.
Put the situation in limitlessness. You and your opponent have 200 big blinds. Before the flop, the opponent raises 3 big blinds and you call. The flop opponent is a nut, but you mistakenly decide to call. Raise about a pot after the flop, that is, 8 big blinds, and you call. On the turn of the 24 big blinds, you call. On the river 72 big blinds, you continue to call. The mistake after the flop is not to spend 10 big blinds but 104 big blinds.
The same thing happens in tournaments. Most of the players are small chips. When they are short of chips, they make mistakes, but this error is not serious. Because you have little chance of winning with small chips. When a player has only 10 big blinds and chooses 75o to go all-around, he only makes math mistakes, except for jealousy.
So how do we avoid making big mistakes in deep chips?
Let us look at the types of hand on the flop that are susceptible to making big mistakes.
Strong hand: The decision you normally have to make with these cards is either your bet; or you check after the check; or you check after the flop and call it on the turn. These cards are less likely to make mistakes because in a sense you already know that your opponent's cards are weaker than you. The only doubt is that you don't know if they are strong enough to call your bet. These cards are less likely to make too many mistakes.
Weak hands: These cards are also less likely to make mistakes because you do not plan to use them too much. You may decide to bluff. Perhaps success may fail, but relative to other mistakes, this cost is relatively small.
Draw: There are also not many mistakes that can be made. Since you probably know your opponent's card (he may lead you now), you just need to pay attention to the pot ratio and calculate whether it is reasonable to continue to draw. If you calculate surface odds, you may still make mistakes in estimating implied odds. However, this is not a major mistake compared to the big blind who folds the cards before the no-raise flop.
Intensity into hand: The medium strength hand we are referring to is the pair from the super-final to the smallest, and in the following it means that you completely miss the starting hand of the flop. Such cards often appear on the flop and are also the most likely to make mistakes. Compared to other cards, you really don't know where you are and may have a slight advantage over the draw. This kind of card either leads you a lot or you lag behind, but the problem is that you really don't know which one. Medium Intensity is a hand that you often meet in Infinity Texas Hold'em. Because they are cards that can make big mistakes, they must play well.